/* MetalBorders.java
Copyright (C) 2005 Free Software Foundation, Inc.
This file is part of GNU Classpath.
GNU Classpath is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU Classpath is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Classpath; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA.
Linking this library statically or dynamically with other modules is
making a combined work based on this library. Thus, the terms and
conditions of the GNU General Public License cover the whole
combination.
As a special exception, the copyright holders of this library give you
permission to link this library with independent modules to produce an
executable, regardless of the license terms of these independent
modules, and to copy and distribute the resulting executable under
terms of your choice, provided that you also meet, for each linked
independent module, the terms and conditions of the license of that
module. An independent module is a module which is not derived from
or based on this library. If you modify this library, you may extend
this exception to your version of the library, but you are not
obligated to do so. If you do not wish to do so, delete this
exception statement from your version. */
package javax.swing.plaf.metal;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Insets;
import javax.swing.AbstractButton;
import javax.swing.ButtonModel;
import javax.swing.JButton;
import javax.swing.border.AbstractBorder;
import javax.swing.border.Border;
import javax.swing.plaf.BorderUIResource;
import javax.swing.plaf.UIResource;
import javax.swing.plaf.basic.BasicGraphicsUtils;
import javax.swing.plaf.basic.BasicBorders;
/**
* This factory class creates borders for the different Swing components
* UI.
*
* @author Roman Kennke (roman@kennke.org)
*/
public class MetalBorders
{
/** The shared instance for getButtonBorder(). */
private static Border buttonBorder;
/** The shared instance for getRolloverButtonBorder(). */
private static Border toolbarButtonBorder;
/**
* A MarginBorder that gets shared by multiple components.
* Created on demand by the private helper function {@link
* #getMarginBorder()}.
*/
private static BasicBorders.MarginBorder marginBorder;
/**
* The border that is drawn around Swing buttons.
*/
public static class MetalButtonBorder
extends AbstractBorder
implements UIResource
{
/** The borders insets. */
protected static Insets borderInsets = new Insets(3, 3, 3, 3);
/**
* Creates a new instance of ButtonBorder.
*/
public MetalButtonBorder()
{
}
/**
* Paints the button border.
*
* @param c the component for which we paint the border
* @param g the Graphics context to use
* @param x the X coordinate of the upper left corner of c
* @param y the Y coordinate of the upper left corner of c
* @param w the width of c
* @param h the height of c
*/
public void paintBorder(Component c, Graphics g, int x, int y, int w,
int h)
{
ButtonModel bmodel = null;
if (c instanceof AbstractButton)
bmodel = ((AbstractButton) c).getModel();
Color darkShadow = MetalLookAndFeel.getControlDarkShadow();
Color shadow = MetalLookAndFeel.getControlShadow();
Color light = MetalLookAndFeel.getWhite();
Color middle = MetalLookAndFeel.getControl();
// draw dark border
g.setColor(darkShadow);
g.drawRect(x, y, w - 2, h - 2);
if (!bmodel.isPressed())
{
// draw light border
g.setColor(light);
g.drawRect(x + 1, y + 1, w - 2, h - 2);
// draw crossing pixels of both borders
g.setColor(middle);
g.drawRect(x + 1, y + h - 2, 0, 0);
g.drawRect(x + w - 2, y + 1, 0, 0);
}
else
{
// draw light border
g.setColor(light);
g.drawLine(x + w - 1, y + 1, x + w - 1, y + h - 1);
g.drawLine(x + 1, y + h - 1, x + w - 1, y + h - 1);
// draw shadow border
g.setColor(middle);
g.drawLine(x + 1, y + 1, x + w - 2, y + 1);
g.drawLine(x + 1, y + 1, x + 1, y + h - 2);
// draw crossing pixels of both borders
g.setColor(shadow);
g.drawRect(x + 1, y + h - 2, 0, 0);
g.drawRect(x + w - 2, y + 1, 0, 0);
}
}
/**
* Returns the insets of the ButtonBorder.
*
* @param c the component for which the border is used
*
* @return the insets of the ButtonBorder
*/
public Insets getBorderInsets(Component c)
{
return getBorderInsets(c, null);
}
/**
* Returns the insets of the ButtonBorder in the specified Insets object.
*
* @param c the component for which the border is used
* @param newInsets the insets object where to put the values
*
* @return the insets of the ButtonBorder
*/
public Insets getBorderInsets(Component c, Insets newInsets)
{
if (newInsets == null)
newInsets = new Insets(0, 0, 0, 0);
AbstractButton b = (AbstractButton) c;
newInsets.bottom = borderInsets.bottom;
newInsets.left = borderInsets.left;
newInsets.right = borderInsets.right;
newInsets.top = borderInsets.top;
return newInsets;
}
}
/**
* A border for JScrollPanes.
*/
public static class ScrollPaneBorder
extends AbstractBorder
implements UIResource
{
/** The border insets. */
private static Insets insets = new Insets(1, 1, 2, 2);
/**
* Constructs a new ScrollPaneBorder.
*/
public ScrollPaneBorder()
{
}
/**
* Returns the insets of the border for the Component c
.
*
* @param c the Component for which we return the border insets
*/
public Insets getBorderInsets(Component c)
{
return insets;
}
/**
* Paints the border.
*
* @param c the Component for which the border is painted
* @param g the Graphics context
* @param x the X coordinate of the upper left corner of the border
* @param y the Y coordinate of the upper left corner of the border
* @param w the width of the border
* @param h the height of the border
*/
public void paintBorder(Component c, Graphics g, int x, int y,
int w, int h)
{
Color darkShadow = MetalLookAndFeel.getControlDarkShadow();
Color shadow = MetalLookAndFeel.getControlShadow();
Color light = MetalLookAndFeel.getWhite();
Color middle = MetalLookAndFeel.getControl();
// paint top border line
g.setColor(darkShadow);
g.drawLine(x, y, x + w - 2, y);
// paint left border line
g.drawLine(x, y, x, y + h - 2);
// paint right inner border line
g.drawLine(x + w - 2, y, x + w - 2, y + h + 1);
// paint bottom inner border line
g.drawLine(x + 2, y + h - 2, x + w - 2, y + h - 2);
// draw right outer border line
g.setColor(light);
g.drawLine(x + w - 1, y, x + w - 1, y + h - 1);
// draw bottom outer border line
g.drawLine(x, y + h - 1, x + w - 1, y + h - 1);
// paint the lighter points
g.setColor(middle);
g.drawLine(x + w - 1, y, x + w - 1, y);
g.drawLine(x + w - 2, y + 2, x + w - 2, y + 2);
g.drawLine(x, y + h - 1, x, y + h - 1);
g.drawLine(x + 1, y + h - 2, x + 1, y + h - 2);
}
}
/**
* This border is used in Toolbar buttons as inner border.
*/
static class RolloverMarginBorder extends AbstractBorder
{
/** The borders insets. */
protected static Insets borderInsets = new Insets(3, 3, 3, 3);
/**
* Creates a new instance of RolloverBorder.
*/
public RolloverMarginBorder()
{
}
/**
* Returns the insets of the RolloverBorder.
*
* @param c the component for which the border is used
*
* @return the insets of the RolloverBorder
*/
public Insets getBorderInsets(Component c)
{
return getBorderInsets(c, null);
}
/**
* Returns the insets of the RolloverMarginBorder in the specified
* Insets object.
*
* @param c the component for which the border is used
* @param newInsets the insets object where to put the values
*
* @return the insets of the RolloverMarginBorder
*/
public Insets getBorderInsets(Component c, Insets newInsets)
{
if (newInsets == null)
newInsets = new Insets(0, 0, 0, 0);
AbstractButton b = (AbstractButton) c;
Insets margin = b.getMargin();
newInsets.bottom = borderInsets.bottom;
newInsets.left = borderInsets.left;
newInsets.right = borderInsets.right;
newInsets.top = borderInsets.top;
return newInsets;
}
}
/**
* A border implementation for popup menus.
*/
public static class PopupMenuBorder
extends AbstractBorder
implements UIResource
{
/** The border's insets. */
protected static Insets borderInsets = new Insets(2, 2, 1, 1);
/**
* Constructs a new PopupMenuBorder.
*/
public PopupMenuBorder()
{
}
/**
* Returns the insets of the border, creating a new Insets instance
* with each call.
*
* @param c the component for which we return the border insets
* (not used here)
*/
public Insets getBorderInsets(Component c)
{
return getBorderInsets(c, null);
}
/**
* Returns the insets of the border, using the supplied Insets instance.
*
* @param c the component for which we return the border insets
* (not used here)
* @param i the Insets instance to fill with the Insets values
*/
public Insets getBorderInsets(Component c, Insets i)
{
Insets insets;
if (i == null)
insets = new Insets(borderInsets.top, borderInsets.left,
borderInsets.bottom, borderInsets.right);
else
{
insets = i;
insets.top = borderInsets.top;
insets.left = borderInsets.left;
insets.bottom = borderInsets.bottom;
insets.right = borderInsets.right;
}
return insets;
}
/**
* Paints the border for component c
using the
* Graphics context g
with the dimension
* x, y, w, h
.
*
* @param c the component for which we paint the border
* @param g the Graphics context to use
* @param x the X coordinate of the upper left corner of c
* @param y the Y coordinate of the upper left corner of c
* @param w the width of c
* @param h the height of c
*/
public void paintBorder(Component c, Graphics g, int x, int y, int w,
int h)
{
Color darkShadow = MetalLookAndFeel.getPrimaryControlDarkShadow();
Color light = MetalLookAndFeel.getPrimaryControlHighlight();
// draw dark outer border
g.setColor(darkShadow);
g.drawRect(x, y, w - 1, h - 1);
// draw highlighted inner border (only top and left)
g.setColor(light);
g.drawLine(x + 1, y + 1, x + 1, y + h - 2);
g.drawLine(x + 1, y + 1, x + w - 2, y + 1);
}
}
/**
* Returns a border for Swing buttons in the Metal Look & Feel.
*
* @return a border for Swing buttons in the Metal Look & Feel
*/
public static Border getButtonBorder()
{
if (buttonBorder == null)
{
Border outer = new MetalButtonBorder();
Border inner = getMarginBorder();
buttonBorder = new BorderUIResource.CompoundBorderUIResource
(outer, inner);
}
return buttonBorder;
}
/**
* Returns a border for Toolbar buttons in the Metal Look & Feel.
*
* @return a border for Toolbar buttons in the Metal Look & Feel
*/
static Border getToolbarButtonBorder()
{
if (toolbarButtonBorder == null)
{
Border outer = new MetalButtonBorder();
Border inner = new RolloverMarginBorder();
toolbarButtonBorder = new BorderUIResource.CompoundBorderUIResource
(outer, inner);
}
return toolbarButtonBorder;
}
/**
* Returns a shared instance of {@link BasicBorders.MarginBorder}.
*
* @return a shared instance of {@link BasicBorders.MarginBorder}
*/
static Border getMarginBorder()
{
if (marginBorder == null)
marginBorder = new BasicBorders.MarginBorder();
return marginBorder;
}
}