@inproceedings{chandler-05-effects,
 author = {Angie Chandler and Joe Finney},
 title = {On the effects of loose causal consistency in mobile multiplayer games},
 booktitle = {NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games},
 year = {2005},
 isbn = {1-59593-156-2},
 pages = {1--11},
 location = {Hawthorne, NY},
 doi = {http://doi.acm.org/10.1145/1103599.1103602},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
@inproceedings{yan-05-systematic,
 author = {Jeff Yan and Brian Randell},
 title = {A systematic classification of cheating in online games},
 booktitle = {NetGames '05: Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games},
 year = {2005},
 isbn = {1-59593-156-2},
 pages = {1--9},
 location = {Hawthorne, NY},
 doi = {http://doi.acm.org/10.1145/1103599.1103606},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
@article{ boulic-04-versatile,
    author = {Ronan Boulic, Branislav Ulicny, Daniel Thalmann},
    title = {Versatile Walk Engine},
    journal = "Journal of Game Development (JOGD)",
    volume = "1",
    number = "1",
    year = "2004",
}
@inproceedings{klaas-05-particle,
 author = {Mike Klaas, Tristram Southey, Warren Cheung},
 title = {Particle-based communication among game agents},
 booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment International Conference},
 year = {2005},
 isbn = {1-57735-235-1},
 pages = {75--5},
 location = {Marina del Rey, CA},
 publisher = {AAAI Press},
 address = {Menlo Park, CA, USA},
 }
@misc{ yang-05-particle,
    author = "Suling Yang",
    title = "Particle-based State Estimation and Communication for Game Agents",
    year = "2005"
}
@inproceedings{magerko-05-story,
 author = {Brian Magerko},
 title = {Story Representation and Interactive Drama},
 booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment International Conference},
 year = {2005},
 isbn = {1-57735-235-1},
 pages = {87--5},
 location = {Marina del Rey, CA},
 publisher = {AAAI Press},
 address = {Menlo Park, CA, USA},
 }
@inproceedings{billings-03-approximating,
  author    = {Darse Billings and
               N. Burch and
               Aaron Davidson and
               Robert Holte and
               Jonathan Schaeffer and
               T. Schauenberg and
               Duane Szafron},
  title     = {Approximating Game-Theoretic Optimal Strategies for Full-scale
               Poker.},
  booktitle = {IJCAI},
  year      = {2003},
  pages     = {661-668},
  crossref  = {ijcai-2003}
}

@proceedings{ijcai-2003,
  editor    = {Georg Gottlob and
               Toby Walsh},
  title     = {IJCAI-03, Proceedings of the Eighteenth International Joint
               Conference on Artificial Intelligence, Acapulco, Mexico,
               August 9-15, 2003},
  booktitle = {IJCIA},
  publisher = {Morgan Kaufmann},
  year      = {2003}
}
@article{golle-05-preventing,
 author = {Philippe Golle and Nicolas Ducheneaut},
 title = {Preventing bots from playing online games},
 journal = {Comput. Entertain.},
 volume = {3},
 number = {3},
 year = {2005},
 issn = {1544-3574},
 pages = {3--3},
 doi = {http://doi.acm.org/10.1145/1077246.1077255},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
@article{magerkurth-05-pervasive,
 author = {Carsten Magerkurth and Adrian David Cheok and Regan L. Mandryk and Trond Nilsen},
 title = {Pervasive games: bringing computer entertainment back to the real world},
 journal = {Comput. Entertain.},
 volume = {3},
 number = {3},
 year = {2005},
 issn = {1544-3574},
 pages = {4--4},
 doi = {http://doi.acm.org/10.1145/1077246.1077257},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
@article{mallon-05-stand-up,
 author = {Bride Mallon and Brian Webb},
 title = {Stand up and take your place: identifying narrative elements in narrative adventure and role-play games},
 journal = {Comput. Entertain.},
 volume = {3},
 number = {1},
 year = {2005},
 issn = {1544-3574},
 pages = {6--6},
 doi = {http://doi.acm.org/10.1145/1057270.1057285},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
@inproceedings{schaeffer-05-solving,
  author    = {Jonathan Schaeffer and
               Yngvi Bj{\"o}rnsson and
               N. Burch and
               Akihiro Kishimoto and
               Martin M{\"u}ller and
               Robert Lake and
               Paul Lu and
               Steve Sutphen},
  title     = {Solving Checkers.},
  booktitle = {IJCAI},
  year      = {2005},
  pages     = {292-297},
  crossref  = {ijcai-05}
}

@proceedings{ijcai-05,
  editor    = {Leslie Pack Kaelbling and
               Alessandro Saffiotti},
  title     = {IJCAI-05, Proceedings of the Nineteenth International Joint
               Conference on Artificial Intelligence, Edinburgh, Scotland,
               UK, July 30-August 5, 2005},
  booktitle = {IJCAI},
  publisher = {Professional Book Center},
  year      = {2005},
  isbn      = {0938075934}
}
@article{sweetser-05-gameflow,
 author = {Penelope Sweetser and Peta Wyeth},
 title = {GameFlow: a model for evaluating player enjoyment in games},
 journal = {Comput. Entertain.},
 volume = {3},
 number = {3},
 year = {2005},
 issn = {1544-3574},
 pages = {3--3},
 doi = {http://doi.acm.org/10.1145/1077246.1077253},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
 
@inproceedings{ducheneaut-04-social,
 author = {Nicolas Ducheneaut and Robert J. Moore},
 title = {The social side of gaming: a study of interaction patterns in a massively multiplayer online game},
 booktitle = {CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work},
 year = {2004},
 isbn = {1-58113-810-5},
 pages = {360--369},
 location = {Chicago, Illinois, USA},
 doi = {http://doi.acm.org/10.1145/1031607.1031667},
 publisher = {ACM Press},
 address = {New York, NY, USA},
 }
@inproceedings{taylor-03-power,
  author    = {T. L. Taylor},
  title     = {Power games just want to have fun?: instrumental play in a MMOG.},
  booktitle = {DIGRA Conf.},
  year      = {2003},
  ee        = {http://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/05163.32071},
  crossref  = {digra-2003}
}

@proceedings{digra-2003,
  title     = {Digital Games Research Conference 2003, 4-6 November 2003,
               University of Utrecht, The Netherlands},
  booktitle = {DIGRA Conf.},
  year      = {2003}
}
@inproceedings{thurau-05-bayesian,
  author = 	 {C. Thurau and T. Paczian and C. Bauckhage},
  title = 	 {Is Bayesian Imitation Learning the Route to Believable Gamebots?},
  booktitle =    {Proceedings of the 1st Annual North American Game-On 
                 Conference {(GameOn'NA 2005)}},
  pages = 	 {3--9},
  year = 	 2005,
  month = 	 aug,
  publisher = {Eurosis}
}
@inproceedings{niu-04-safety,
	author = { X. Niu and M. Müller},
	title = {An improved safety solver for computer Go},
	year = {2004},
	location = {Ramat-Gan, Israel},
	booktitle = {Computers and Games 2004} 
}
@inproceedings{cutumisu-05-scriptease,
 author = {Maria Cutumisu, Matthew McNaughton, Duane Szafron, Thomas Roy, Curtis Onuczko, Jonathan Schaeffer, Mike Carbonaro},
 title = {ScriptEase - A Demonstration of Ambient Behavior Generation for Computer Role-Playing Games},
 booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment International Conference},
 year = {2005},
 isbn = {1-57735-235-1},
 location = {Marina del Rey, CA},
 publisher = {AAAI Press},
 address = {Menlo Park, CA, USA},
 }
@inproceedings{mcnaughton-04-scriptease,
  author    = {Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford and Dominique Parker},
  title     = {ScriptEase: Generative Design Patterns for Computer Role-Playing
               Games.},
  booktitle = {ASE},
  year      = {2004},
  pages     = {88-99},
  ee        = {http://csdl.computer.org/comp/proceedings/ase/2004/2131/00/21310088abs.htm},
  crossref  = {kbse-2004}
}

@proceedings{kbse-2004,
  title     = {19th IEEE International Conference on Automated Software
               Engineering (ASE 2004), 20-25 September 2004, Linz, Austria},
  booktitle = {ASE},
  publisher = {IEEE Computer Society},
  year      = {2004},
  isbn      = {0-7695-2131-2}
}

@article{ ferretti-04-novel,
    author = "S. Ferretti, M. Roccetti",
    title = "A Novel Obsolescence-Based Approach to Event Delivery Synchronization in Multiplayer Games",
    journal = "International Journal of Intelligent Games \& Simulation (IJIGS)",
    volume = "3",
    number = "1",
    year = "2004",
    month = "March"
}
@InProceedings{pickett-05-pnfg,
  author = 	 {Christopher J. F. Pickett and Clark Verbrugge and 
                 F\'elix Martineau},
  title = 	 {{(P)NFG}: A Language and Runtime System for
                 Structured Computer Narratives},
  booktitle =    {Proceedings of the 1st Annual North American Game-On 
                 Conference {(GameOn'NA 2005)}},
  pages = 	 {23--32},
  year = 	 2005,
  month = 	 aug,
  publisher =	 {Eurosis}
}